60 cards found.

Collective Voyage

Sorcery {G} (1)

Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles their library.



Color Identity: G,Green
Printings:
Commander 2016 ()

Foreign Names:

Formats:

Collective Voyage

Sorcery {G} (1)

Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles their library.



Color Identity: G,Green
Printings:
Commander 2011 ()

Foreign Names:

Formats:

Collective Voyage

Sorcery {G} (1)

Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles their library.



Color Identity: G,Green
Printings:
Commander 2011 ()

Foreign Names:

Formats:

Collective Voyage

Sorcery {G} (1)

Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles their library.



Color Identity: G,Green
Printings:
Commander 2016 ()

Foreign Names:

Formats:

Darkslick Shores

Land (0)

Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.
{t}: Add {U} or {B}.
Where the Mephidross leaches into the Quicksilver Sea, the waves writhe with necrogen.



Color Identity: Blue,Black

Darkslick Shores

Land (0)

Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.
{t}: Add {U} or {B}.



Color Identity: Blue,Black

Everflowing Chalice

Artifact {0} (0)

Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
{t}: Add {C} for each charge counter on Everflowing Chalice.



Color Identity:

Everflowing Chalice

Artifact {0} (0)

Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
{t}: Add {C} for each charge counter on Everflowing Chalice.



Color Identity:

Everflowing Chalice

Artifact {0} (0)

Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
{t}: Add {C} for each charge counter on Everflowing Chalice.



Color Identity:

Ghor-Clan Rampager

Creature Beast   4 / 4   {2}{R}{G} (4)

Trample
Bloodrush — {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
"The Simic come from the cold slow depths. How could they understand the fire in a wild heart?"
—Kroshkar, Gruul shaman



Color Identity: G,R,Red,Green

Ghor-Clan Rampager

Creature Beast   4 / 4   {2}{R}{G} (4)

Trample
Bloodrush — {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
"The Simic come from the cold slow depths. How could they understand the fire in a wild heart?"
—Kroshkar, Gruul shaman



Color Identity: G,R,Red,Green

Ghor-Clan Rampager

Creature Beast   4 / 4   {2}{R}{G} (4)

Trample
Bloodrush — {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.



Color Identity: G,R,Red,Green

Ghor-Clan Rampager

Creature Beast   4 / 4   {2}{R}{G} (4)

Trample
Bloodrush — {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.



Color Identity: G,R,Red,Green

Ghor-Clan Rampager

Creature Beast   4 / 4   {2}{R}{G} (4)

Trample
Bloodrush — {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.



Color Identity: G,R,Red,Green

Ghor-Clan Rampager

Creature Beast   4 / 4   {2}{R}{G} (4)

Trample
Bloodrush — {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.



Color Identity: G,R,Red,Green

Ghor-Clan Rampager

Creature Beast   4 / 4   {2}{R}{G} (4)

Trample
Bloodrush — {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.



Color Identity: G,R,Red,Green

Ghor-Clan Rampager

Creature Beast   4 / 4   {2}{R}{G} (4)

Trample
Bloodrush — {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.



Color Identity: G,R,Red,Green

Golden Urn

Artifact {1} (1)

At the beginning of your upkeep, you may put a charge counter on Golden Urn.
{t}, Sacrifice Golden Urn: You gain life equal to the number of charge counters on Golden Urn.



Color Identity:
Printings:
Scars of Mirrodin ()

Foreign Names:

Formats:

Golden Urn

Artifact {1} (1)

At the beginning of your upkeep, you may put a charge counter on Golden Urn.
{t}, Sacrifice Golden Urn: You gain life equal to the number of charge counters on Golden Urn.



Color Identity:
Printings:
Scars of Mirrodin ()

Foreign Names:

Formats:

Ground Seal

Enchantment {1}{G} (2)

When Ground Seal enters the battlefield, draw a card.
Cards in graveyards can't be the targets of spells or abilities.
"Let all we have buried be buried forever."
—Seton, centaur druid



Color Identity: G,Green
Printings:
Magic 2013 ()

Foreign Names:

Formats:

No results found.
Bummer

60 cards found.